ClassicRPG
working title
A 2D action-RPG vertical slice: one complete ~15-minute loop, start to credits, built to prove out the reusable framework underneath it. One complete experience with a beginning, middle, and end.
What’s in it
- Hand-authored 8-room dungeon with a coherent layout
- Layered door/lock mechanics: room-clear gates, key+lock doors, trigger-on-entry, bombable and hidden walls
- A bomb ability unlocked by defeating a mini-boss
- A Giant Slime boss fight
- Persistence that survives a full quit and relaunch
- Targets PC, Mac, and retro handhelds (Anbernic, Retroid, Miyoo)
The goal
The point of a vertical slice is to close the loop: to have something you can hand someone and say “this is the game.” Not a demo, not a prototype. One complete experience that proves every system works together end to end, from title screen to dungeon to boss to credits and back to title.
The framework underneath it (CodiushMaximush) is the other half of what this project is building. ClassicRPG is the proving ground. CodiushMaximush is what gets lifted into the next project.
Screenshots
From the devlog
When everyone wants to write to the same Animator — how a cutscene bug led to designing the framework's animation arbiter.